Once those three are dead, drop down and kill the last one on the right. From the ledge you can kill three of them two with the exploding barrels and the one above on the balcony. Inside, pull out a gun and shoot the red barrels. Outside of the shortcut, you will spot a grate removed from the floor. Do that and head inside! You’ll pass the whole encounter! Behind the barrel is a sewer gate that you crank open by hand. Right when you hear that dialogue, you should see a burning barrel. Except there is a fantastic shortcut to pass all of that. Follow it until Crane says, “Is that a kid? No way.” The level wants you to proceed and fight a Screamer and a Demolisher. The path through the sewers is straight forward. Hop on the pallets and jump for the ledge above. Move under the bridge and through the gate. Use the zip line on the right hand side to land down below. Don’t leap off blindly though, it’s all rocks below and will kill you. When you arrive, you should see a bridge with some of Rais’ men on it. Here we go!Īfter grabbing the amplifier from Troy, make way toward the new marker on your map. To do that, you need to climb to the highest point in Harran. The assorted Gemly skins and rewards require a little more legwork to activate.Savvy has figured out a way to break through the Ministry’s jamming signal. Deathrow mini-boss should now be in the hands of all Dying Light players, included in the latest patch. If you can be bothered jumping through the extra hoops and logging into Techland's own storefront, Gemly, you can also claim a handful of bonus items and skins in-game, though the redemption process is about three steps longer than it should be. Previous offerings have included a new human enemy faction, a handful of new weapons (including a craftable silenced pistol) and a smattering of player-character skins. A bit cheeky, but best not to look a gift zombie horse in the mouth. The more time left on the clock when you get there, the better the quality of loot left in the chests, although you still need to find time to pick the locks before making your escape.Īlthough this is part of Techland's '10 in 12' line of Dying Light updates planned for 2018, they're counting the map and the new super-zombie as two separate items, bringing us up to 5 of the planned 10 releases out now. Up to four players are tasked with racing to the armoury at the heart of the prison complex before the alarm goes off and the loot is locked down. Accessed via a boat on the edge of the Slums zone, you can now travel to the prison complex, although given the high number of rifle-equipped soldiers there, it might be best saved for after completion of the main story arc. While advertised as a 'new game mode', the Harran Prison Raid is more along the lines of existing Quarantine Zone side-missions, only on a somewhat larger scale. Players still exploring the Old Town streets might also bump into a unique Demolisher zombie mini-boss wandering about, hucking bloody great chunks of concrete at less wary players. ![]() Yesterday, Techland's cult hit zombie parkour sandbox was blessed with yet another chunky free content update, adding a lengthy new mission for 1-4 players set in Harran's zombie-and-soldier infested prison. Dying Light, like the best of zombies, keeps on picking itself up to take a bite out of my free time.
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